AI Insights · Timothy · January 2024
Top 5 io Games Performance in Finland Q4 2023
The top 5 io games in Finland showed diverse performance trends in Q4 2023, with significant variations in downloads, revenue, and weekly active users.
In Q4 2023, the top 5 io games in Finland exhibited varied performance across downloads, revenue, and weekly active users, according to data from Sensor Tower. Below is a detailed look at each application's metrics during this period.
Paper.io 2 experienced fluctuating revenue trends, with a peak of approximately $232 in the week of October 9, followed by a general decline, ending the quarter at around $65. Downloads saw a significant drop from 6.1K in late September to a low of 1.1K in mid-December, before a slight recovery to nearly 2K in the last week of December. Weekly active users decreased from 25.9K at the start of the quarter to 9.4K by the end, with minor fluctuations throughout.
Snake.io - Fun Online Snake showed a steady increase in downloads, rising from 1K in late September to 2.4K by the end of December. Revenue also saw gradual growth, peaking at $78 in the final week of December. Weekly active users grew consistently, starting at 11.3K and reaching 15.7K by the end of the quarter.
Hole.io had relatively stable revenue, with minor fluctuations, peaking at $58 in mid-December. Downloads varied, starting at 1.4K in late September, dipping to a low of 503 in early November, and rebounding to 1.2K by the end of December. Weekly active users showed a downward trend initially, from 9.7K to 5.8K, before recovering to 7.5K by the end of the quarter.
Snake Clash! saw significant growth in downloads, starting at 346 in late September and climbing steadily to 1.4K by the end of December. Revenue was sporadic, peaking at $75 in early October and ending at $48 in the last week of December. Weekly active users rose sharply from 748 in late September to 3.5K by the end of the quarter.
State.io - Conquer the World had modest revenue, peaking at $64 in mid-October. Downloads fluctuated, starting at 279 in late September, peaking at 813 in mid-November, and ending the quarter at 464. Weekly active users increased from 2.1K to 3K in mid-November, before settling at 2.3K by the end of December.
For more insights and detailed data, visit Sensor Tower.